But in an artifact-light build, its first activated ability isnt usually quite useful enough for an aggro shell
Top-quality, mint-condition cards are much harder to find
The first matches are amazingly easy, before eventually leveling off at as-long-as-I-can-evolve-and-attach-energies-I-will-wineasy

I cant be sure about the uncommons yet, but the reconstructed commons sheet looks as follows: Swinub, Houndour (Rear Kick), Wooper, Houndour (Dark Lift), Spinarak, Psyduck, Larvitar (Fury Attack), Zubat, Cubone, Magnemite, Sandshrew, Hoppip, Koffing, Magikarp, Rattata (Call for Family), Dratini (Dragon Song), Slowpoke, Mareep, Remoraid, Grimer, Rattata (Scramble), Marill, Drowzee, Sentret, Horsea, Voltorb, Ekans, Slugma, Onix, Sandshrew, Hoppip, Wooper, Psyduck, Grimer, Spinarak, Koffing, Dratini (Pound), Remoraid, Larvitar (Light Punch), Zubat, Cubone, Swinub, Larvitar (Fury Attack), Ekans, Slowpoke, Houndour (Rear Kick), Magikarp, Marill, Drowzee, Sentret, Ledyba, Rattata (Scramble), Horsea, Magnemite, Dratini (Dragon Song), Onix, Mareep, Voltorb, Slugma, Houndour (Dark Lift), Wooper, Marill, Sandshrew, Psyduck, Cubone, Zubat, Onix, Larvitar (Light Punch), Hoppip, Spinarak, Larvitar (Fury Attack), Rattata (Scramble), Dratini (Pound), Sentret, Koffing, Magnemite, Grimer, Remoraid, Ledyba, Magikarp, Swinub, Ekans, Rattata (Call for Family), Mareep, Slugma, Horsea, Voltorb, Slowpoke, Drowzee, Houndour (Rear Kick), Cubone, Houndour (Dark Lift), Rattata (Call for Family), Grimer, Mareep, Swinub, Koffing, Dratini (Dragon Song), Psyduck, Sandshrew, Larvitar (Light Punch), Sentret, Hoppip, Voltorb, Ledyba, Rattata (Scramble), Dratini (Pound), Wooper, Magnemite, Spinarak, Drowzee, Slowpoke, Magikarp, Slugma, Marill, Ekans, Zubat, Onix, Horsea, Remoraid, Ledyba As with previous sets, Pokmon with two versions tend to be the ones selected to appear fewer times on the sheet

When in play, a huge number of Planeswalkers can activate their ultimate ability from the moment they hit the board